Social, Meta & Commands
Everything about playing Grindtime with other people: your crew, the weekly competition, boss fights, the hub menu you'll live in, and the full list of commands you can type.
The Hub Menu — /menu#
If you only remember one command, remember this one.
/menu (aliases /hub, /gear) opens the hub — the screen you come back to between grinding runs. Your gear sits in the middle, and every system on the server frames it on the edges.
How to open it#
| Way in | What you do |
|---|---|
| Command | Type /menu, /hub or /gear |
| Your tool | Right-click any pillar tool — hoe, pickaxe, axe or sword — and the hub opens with that tool in the centre |
| Your rod | Sneak + right-click your fishing rod (a plain right-click still casts the line, as you'd expect) |
| Helper NPC | Click the Helper at spawn, then click steps 5 or 6 of the intro guide |
The gear cluster (the middle row)#
The centre of the hub is one row: Helmet · Chestplate · YOUR TOOL · Leggings · Boots.
The centre cell is the tool in your main hand. It shows where you sit on that pillar's ladder and prices out the merchant's next offer in full — what it costs, and a green tick or a red cross for each thing you need.
- Left-click buys that next upgrade (or takes your first tool if you don't have one).
- Right-click drops into the tool's own panel for enchants, crystals and perks.
- The four armour cells are your worn main-set pieces (or a spare from your bag if you're not wearing one). Clicking a cell upgrades that piece.
Why it matters: your armour's tier and next cost used to live in the item tooltip, which meant taking your gear off to read your own progress. It reads here now. Sneak + right-clicking a piece in your inventory still upgrades it as a shortcut.
The buttons around the edge#
Every one of these opens a panel that already exists elsewhere — the hub is glue, not a new system.
| Area | Buttons |
|---|---|
| Top row | Hats · Charms (right-click for Talismans) · Backpack · Sell Crops (one click, sells every ladder crop you're carrying) · Multiplier |
| Right column | Gem Shop · The Bazaar · Crates · Close |
| Bottom row | Shops · Boosters · Worlds · Syndicate · Treasury |
| Left column | Wardrobe · Boss Index · Milestones · Guide |
The Syndicate button reads your current crew — or says "Freelancer (solo)" and sends you to the recruitment browser if you haven't joined one.
The Helper NPC and the intro guide#
The Helper NPC at spawn opens a short Getting Started checklist:
- Find the Merchant in the farm and claim your free Wheat set
- Right-click each Wheat piece to equip it
- Break wheat to fill your backpack
- Sell your crops at the Bazaar (clickable — opens it)
- Upgrade your tool in
/menu(clickable) - Boost your multiplier — the Nether Star in
/menu(clickable)
There's also an All Commands button that opens /commands. Grindtime uses Citizens NPCs, so anyone you can click at spawn or in a world is a real, named character — the Merchant, Warrior, Voltweave (Fortune) stall, Toolsmith, Minemaster, Warmaster, Woodsman, Angler, Field Hand, Community and Helper.
Related commands: /menu · /guide · /commands · /shops
Syndicates — your crew#
A Syndicate is Grindtime's guild: a permanent crew that scores together on The Grid, shares a perk tree, and gets its own Discord channel.
Not to be confused with a Party (/party) — a party is temporary, for dungeons and boss fights, and vanishes on restart. You can be in both at once, and that's the point: a 4-person party pulled from a 12-person Syndicate.
Making or joining one#
| Thing | Detail |
|---|---|
| Cost to create | Free |
| Base roster size | 5 members |
| Extra seats | +1 per owner rank, up to a hard cap of 15 |
| Name | 3–24 characters |
| Tag | 2–4 characters, shown in chat and TAB |
| MOTD | Up to 64 characters |
| Colour | Chosen from a fixed palette by the Owner |
Crews persist between wipes (the name and roster survive), and a newly founded Syndicate gets a 1.3× launch bonus for its first 2 Grid weeks.
Roles#
| Action | MEMBER | ADMIN | OWNER |
|---|---|---|---|
/gc chat, view roster, see contributions | ✅ | ✅ | ✅ |
| Invite, kick a Member, edit the MOTD | — | ✅ | ✅ |
| Open/close applications, accept applicants | — | ✅ | ✅ |
| Spend Syndicate Watts on the shared tree | — | ✅ | ✅ |
| Promote/demote to Admin, set tag and colour | — | — | ✅ |
| Disband, transfer ownership | — | — | ✅ |
If an Owner goes dark for 7 days, the crew's top season contributor inherits it. The roster panel also flags a member who hasn't completed a Contract in 7 days as "coasting".
/guilds — the recruitment browser#
/guilds (aliases /guildlist, /glist, /syndicates) is the public board: every Syndicate on the server, the ones recruiting first, then best week score.
It exists as its own command on purpose — the player who needs it most has no crew yet and doesn't know that /g means "guild".
Each card shows the crew's name and tag, member count, Owner, division, last week's finish, their score (top 5 members), their MOTD, and one of:
- 🟢 Recruiting — N seats free → click in and apply
- 🟡 You've applied — waiting on them
- 🔴 Recruiting, but the roster is full
- ⚪ Closed — invite only (ask an Admin)
Clicking a card opens that crew's detail sheet, which is where the Apply button lives. The sheet is read-only apart from that one button.
Applying to a crew#
Applications are the mirror image of invites: an invite is the crew reaching out, an application is you reaching in.
They're OFF by default. A crew has to opt in, so a quiet Syndicate is never buried under requests it never asked for.
As a player:
/guilds→ click a Recruiting crew → Apply, or type/guilds apply <name>or/g apply <name>- You must be a Freelancer (not already in a crew), the door must be open, and there must be a free seat
- One application per crew;
/g withdraw <name>pulls it back - Applications go stale after 14 days
- The moment you join anywhere, every other application you have out is voided
As an Admin or Owner:
/g open//g closetoggles the door (also a one-click toggle on your manage panel)/g applications(or/g apps) opens the queue — oldest first, capped at 25 pending- Accept an applicant and they join through exactly the same path an invite-accept uses
- Rejections are quiet and reversible — they're free to apply again
Every application pings the crew's online Admins and Owner in chat, and posts to the crew's Discord channel.
Discord channels#
Syndicates get real Discord plumbing, run by the Grindtime bot:
- A SYNDICATES category with one public #looking-for-a-syndicate lobby for adverts
- A hidden channel per Syndicate, renamed when the crew renames and deleted on disband
- You're added and removed automatically as the roster changes
- Op completions and Cashout receipts get posted into your crew channel
Your Discord identity comes from /link. If you haven't linked, you just aren't added — you lose nothing in game, and you're picked up automatically next time you join after linking.
Related commands: /syndicate (/g, /guild, /syn) · /guilds · /gc · /link
/g subcommands: create · invite · accept · apply · applications · open · close · withdraw · leave · kick · promote · demote · transfer · motd · info · browse · disband
/gc with a message sends one line; bare /gc toggles syndicate-chat mode on.
The Grid — the weekly competition#
The Grid is Grindtime's ranked season. You earn Watts, you're ranked against people in your division, and the top of every division gets paid.
/grid (aliases /thegrid, /divisions) shows your division, your standing and the season race. /grid history shows past results.
Watts do two jobs#
This is the core idea and it's worth understanding:
- Watts rank you on the Grid board
- The same Watts are spendable in your Overclock tree
One Watt earned is one rank point and one Watt to spend. Spending never reduces your ranking.
Contracts — where Watts come from#
/quests (aliases /contracts, /dailyquests, /gq, /dq) is your Contract board — the Watts faucet.
| Thing | Value |
|---|---|
| Contract slots | 3 (Overclocks can add a 4th) |
| Ready contracts you can bank | 3 |
| Cooldown — Freelancer | 45 minutes |
| Cooldown — in a Syndicate | 25 minutes ← one of the two big reasons to join a crew |
| Free rerolls per day | 3 (free, and never for sale) |
| Account XP per completion | 4,000 — so contracts feed your battle pass too |
| Daily streak | +3.5% per day, capping at 1.25× on day 7. Breaking it halves your streak, it never zeroes |
Six pillars a contract can be written against: Harvest (crops) · Mine (ores) · Slay (mobs) · Catch (fish) · Defeat (bosses) · Open (crates).
Targets scale to you. Every target is a fraction of your own trailing-7-day median in that pillar — roughly 12% of a typical day. A casual and a no-lifer clear the same number of contracts for the same Watts. A one-week slump can't drop your targets below 60% of your 28-day median, so sandbagging doesn't work either.
70% of contracts land in pillars you already play; the other 30% push you out of your lane and pay +25% for it.
Contracts can't be bought. Progress is fed only by action counters — one swing, one kill, one catch, one boss, one crate open. Yield enchants, Fortune, prestige, pets and store boosters multiply what you take home and cannot move Contract progress. That's the anti-pay-to-win design of the whole Grid.
Surges: every contract rolls a bonus — a 12% chance of a 3× Surge, and a rare 2% chance of a timed OVERDRIVE contract (4× target, 6× Watts, 90-minute window). OVERDRIVE rolls get shouted server-wide in Discord.
The soft cap#
Past 3,000 Watts a day (about 90 focused minutes), Watts still pay into your spendable bank at full rate — but they only count 40% toward your Grid ranking. You keep progressing at full speed; you've just stopped buying placement.
Syndicate Ops#
Ops are the crew version of a Contract, and they're deliberately un-carryable.
- 5 different members must each independently hit their own target (scaled down if your roster is smaller)
- Each member's share is 35% of the roster's median day — the bar scales off the median member, never your best one
- 24-hour window, 90-minute cooldown between Ops
- Completion pays 2,500 Watts into the shared Overclock tree, plus 400 Watts to every member who contributed at all
One live Op at a time.
Divisions — Flux → Arc → Ion → Nova → Apex#
Your division is a season-long identity.
| Cadence | What happens |
|---|---|
| Weekly (Monday 00:00 UTC) | Rank, pay the top of every division, reset Week Watts. Your division does not move. |
| Seasonal (every 28 days) | The big Cashout on the season standing, then promotions, relegations and any reshape of the ladder |
So a 4-week season is four weekly Cashouts inside your division, one seasonal Cashout, and exactly one shuffle.
The Rookie bracket: accounts younger than 14 days race on their own board instead of the division pyramid, so your first week isn't spent losing to accounts a season older. The Rookie board is ranked, scores finish points and takes the weekly Cashout just like a division — it just has no promotion or relegation, because you graduate into Flux the moment your account passes 14 days. (Freelancers only; a Syndicate has no account age.)
Promotion / relegation: the top 5 freelancers go up and the bottom 5 go down each season (top/bottom 2 for Syndicates). You need to have played 2 weeks to take a promotion slot, and you're held rather than relegated if you've played fewer than 1 week.
While the server only has one division running, the division name is hidden from the UI entirely.
Season standing ranks on accumulated weekly finishes, not raw Watts — finishing mid-table every week beats winning once and vanishing. Finish points run 25, 18, 15, 12, 10, 8, 6, 5, 4, 3, 2, 2, 2, 1… down to 20th, plus 1 participation point for anyone who scored at all.
Go dark for 14 days with no Watts and you sit out, re-entering at the bottom.
The Final Hour#
The last hour of the Grid week pays double. Announced at T-60, T-30, T-10 and T-1 with a live bossbar, and blasted to Discord. It's the best reason to show up on a Sunday night.
There's also a midweek checkpoint every Wednesday 18:00 UTC: the top 3 of each division get rewarded and the standings post, including exactly where the promotion cut currently sits.
Beat your own best Grid week and the personal best payout lands the next time you join — an offline PB is never lost.
The Cashout — what the Grid actually pays#
/grid shows the tables. Two of them:
Weekly Cashout (Monday, top of every division — so 4× a season)
| Place | Credits | Goods |
|---|---|---|
| 1st | 400 | 2× Overdrive Crate keys |
| 2nd | 260 | 1× Overdrive Crate key |
| 3rd | 180 | 2× Circuit Crate keys |
| 4th | 130 | 1× Circuit Crate key |
| 5th–10th | 100 → 50 | (inherits above) |
| 11th–20th | 40 → 20 | All-currency 2× booster, 30 min |
| 21st–25th | 10 | 500,000 Gems |
Seasonal Cashout (once, on the season standing)
| Place | Credits | Goods |
|---|---|---|
| 1st | 2,500 | 8× Afterburner keys + 3× Cosmetic keys |
| 2nd | 1,500 | 5× Afterburner + 2× Cosmetic |
| 3rd | 1,000 | 3× Afterburner + 1× Cosmetic |
| 4th–5th | 750, 600 | (inherits above) |
| 6th–10th | 500 → 200 | 2× Seasonal Crate keys |
| 11th–15th | 150 → 100 | 1× Seasonal Crate key |
Higher divisions pay more for the same placement — a 1.0× → 2.4× multiplier weekly, and a steeper 1.0× → 3.2× seasonally. Apex is the prize.
You must have cleared at least 1 Contract that week (or that season) or your placement pays nothing.
Syndicate payouts: 40% split evenly across eligible members, 60% by contribution. A Syndicate finishing #1 pays 5× the solo #1, regardless of roster size. Prestige goods go to the crew's top 5 contributors.
Offline winners are paid. Credits land straight on your record; item rewards are dispatched immediately if you're online and queued to your next join if not. You get a receipt card either way, and your last 8 Cashout receipts are kept in /g history.
The flex (you can't buy these)#
- The week's #1 wears a division-coloured bolt ⚡ in chat and TAB for the following week
- The season champion of the top division wears a permanent crown ♛ (doubled and tripled for repeat wins)
- The reigning champion's head slowly rotates on a spawn trophy, with the last 5 champions carved underneath
Neither is purchasable, and that's the whole point.
Related commands: /grid · /quests · /overclock · /syndicate · /gc
Overclocks — the perk trees#
/overclock (aliases /oc, /overclocks) is where you spend Watts. /overclock syndicate opens the shared crew tree.
There are two trees, 16 nodes each, laid out 4×4. Every 4th node (the right-hand column) is a qualitative unlock — a new toy, not a bigger number — which leaves 12 numeric perks per tree. Costs are front-loaded so the first three nodes clear in one session.
Spending draws on your spendable bank only. Your week, season and lifetime Watt counters are earn counters and a purchase never touches them.
The 12 numeric perks (both trees)#
| Perk | What it does |
|---|---|
| ⚔ Damage | Melee and boss damage |
| ✦ XP | Account and skill XP |
| ❀ Crop Gain | Harvest yield |
| ✻ Pet XP | Pet XP |
| ⛨ Damage Resistance | Damage you take (hard-capped at 50% — a maxed tree can never make you immortal) |
| ✹ Special Crop Chance | How often specials spawn |
| ✹ Special Crop Payout | What a special pays |
| ☠ Boss Spawner Drops | Boss Heart drop odds |
| ✷ Boss Critical Chance | Crits on bosses |
| ⚱ Treasure Luck | Relic find chance |
| ✚ Gem Find | Gems earned |
| $ Sell Value | Tokens earned |
The 4 unlocks per tree#
Freelancer tree: Fourth Contract Slot (node 4) · Spare Reroll (8) · Second Wind — extra streak forgiveness (12) · Overclock Aura, a cosmetic (16)
Syndicate tree: Extra Roster Slot (4) · Op Turnaround — halves Op cooldown (8) · Crew Contract Slot (12) · Syndicate Banner, a cosmetic for everyone (16)
The Syndicate tree buys the effect for the whole roster, so it's priced per head at 3× the freelancer cost. Node costs run from 400 Watts at node 1 up to 30,000 for the top cosmetic, growing 1.55–1.70× per level, each numeric node maxing at level 5.
Bosses#
Grindtime has two completely different kinds of boss, and they play nothing alike.
/bosses (alias /bossindex) opens the Boss Index compendium — every boss, its drops, and the armour sets and sword tiers they gate. It's also on the hub's left column.
Zone bosses — grind to damage#
These are the giant, static, invulnerable monsters that appear in a grinding area. You don't hit them. You damage them by grinding in that area.
How to summon one: right-click a Boss Egg in the right area. One boss per area at a time.
The three areas: Farming · Mining · Mobs. (Foraging currently chips the Mining boss.)
| Area | Bosses (tier · HP) |
|---|---|
| Farming | Bramblehide (T1 · 10k) → Field Wraith (T2 · 45k) → Rootfather (T3 · 130k) → Devourer of Fields (Invincible · 350k) |
| Mining | Cragheart (T1 · 10k) → Emberbrute (T2 · 45k) → Geodelord (T3 · 130k) → The Entombed (Invincible · 350k) |
| Mobs | Broodfather (T1 · 10k) → Nightweaver (T2 · 45k) → Rimeking (T3 · 130k) |
A shared boss bar shows HP, the countdown and the current damage leader. A floating leaderboard above the boss shows the live top 5 and the timer. Fights run 22–30 minutes depending on tier (30 for Invincible).
When it dies (or times out), the top 5 damagers win loot. 1st place gets the biggest currency scaling (1.0×), down to 0.15× for 5th. The reward pool is broad — currency boosters, Tokens, Perk Tickets, crate keys, area currency, Gems, Research Tickets, runes, and a jackpot top-tier crate key. Each boss's egg for the next boss up the chain is a mid-rare pull, which is how you climb the chain.
Winners who are online also roll the boss's mapped crop Idols.
Personal & party bosses — actual combat#
These are the fights you take on with friends. A giant, slowly-creeping themed monster head that chases your party, melees for big damage, and summons waves of themed adds.
How to summon one:
- Get the boss's Heart — it drops from harvesting a special crop of one of that boss's two crops
- Right-click the Heart to open its summon lobby
- Hit the SUMMON tile — that consumes the Heart and starts the fight
You need to be carrying a sword to summon one.
Party play: your online party comes with you, up to 4 players. Everyone gets teleported 10 blocks in front of the boss, facing it, spread out so you don't stack. Boss HP grows +15% per extra party member and the live-add cap grows +25%, so bringing friends makes the fight bigger, not trivial.
Its health drains two ways: hitting the head directly, and clearing the adds it spawns. Vanilla damage does nothing to it — the custom HP pool is the only thing that matters.
The seven World-1 bosses:
| Boss | HP | Adds | Crops it drops idols for | Heart drop rate |
|---|---|---|---|---|
| The Sproutling | 8,000 | Sprouts (slimes) | Wheat, Potato | 1 in 500 |
| The Beetle Lord | 14,000 | Grubs (silverfish) | Carrot, Beetroot | 1 in 800 |
| The Bloom Tyrant | 22,000 | Thornlings (bees) | Lilac, Rose | 1 in 1,200 |
| The Petal Geist | 32,000 | Wisps (vexes) | Peony, Tube Coral | 1 in 1,800 |
| The Reef Mind | 46,000 | Reefspawn (drowned) | Brain Coral, Bubble Coral | 1 in 2,800 |
| The Ember Horn | 64,000 | Ember Whelps (magma cubes) | Fire Coral, Horn Coral | 1 in 4,000 |
| The Crimson Maw | 90,000 | Maw Pups (zombified piglins) | Crimson, Wheat | 1 in 5,500 |
Those Heart rates are the base rate. Your real odds are better: Prestige, Rebirth, Fortune and the Boss Spawner Drops Overclock node all improve them.
Boss loot and Sigils#
On a kill, every participant rolls their own loot independently — nobody is competing with their party for drops.
| Drop | Rarity | Chance |
|---|---|---|
| Heart (1–4) | Common | Always |
| Fangs (2–6) — the material that raises your Sword's tier | Rare | ~45% |
| Sigils (5–15) | Uncommon | ~35% |
| Armour piece — Visage / Cuirass / Greaves / Sabatons | Rare | ~20% each |
| Oath — a legendary collectible token | Legendary | ~10% |
| Crop Idols (its two crops) | Legendary | ~5% each |
Sigils are each boss's own currency. Spending them upgrades that boss's armour set tier. You get them from drops and from salvaging (/salvage) that boss's armour pieces you don't need — duplicate pieces are never wasted.
Boss Drop Modes#
You can set every single loot entry, per boss, to one of three modes, and click to cycle:
- Normal — the item drops to you
- Auto-Salvage — you get its Sigil value instead of the item, credited automatically
- Disabled — that entry never drops for you
This is how you stop drowning in duplicate armour once you've got the set you want.
The Boss Market#
In /bazaar, the Boss Market tab trades Hearts for Gems against a shared, supply-priced player pool. One cell per World-1 boss.
- Left-click buys a Heart (shift-click buys 64)
- Right-click sells one (shift-right sells all)
Spare Hearts are worth real money — you don't have to fight every boss you find a Heart for.
Related commands: /bosses · /party · /invite · /bazaar · /salvage · /swordmerchant · /treasures · /milestones
Parties#
/party (alias /p) — small, temporary groups for dungeons and boss fights.
- Max size 4 (leader plus 3)
- Invites last 60 seconds
- Subcommands:
invite · accept · kick · leave · disband · list /invite <player>is a shortcut for/party invite
Parties are in-memory and disband on restart. For a permanent crew, you want a Syndicate.
Discord#
/discord (alias /dc) opens the Discord hub: the invite link, plus three stacking bonuses that each show their percentage and whether you have it live right now.
| Bonus | Value |
|---|---|
| Linked Minecraft ↔ Discord account | +25% |
| Wearing the server tag | +25% |
| Nitro-boosting the server | +25% |
| All three | +75% |
To link, run /link <code> in game with the code Discord gives you. Linking is also what gets you into your Syndicate's private Discord channel automatically.
You can also click the Community NPC at spawn to open the same panel.
Related: /discord · /link · /feedback · /survey
Voting#
/vote (alias /votes) shows the vote links plus your seasonal vote rank, boost and progress.
| Thing | Value |
|---|---|
| Ladder | 20 ranks |
| Votes per rank | 11 (220 votes for the full season ladder) |
| Boost per rank | +5% Tokens and XP — rank 20 is +100% |
| Per vote | Tokens, 1 Vote Crate key, and a 1.25× booster for 10 minutes |
The Vote Crate key is only obtainable by voting — it has no other source.
Soft decay: stop voting and the ladder slides back down. You get a 2-day grace period after your last vote, then points drop at roughly one rank per day. A rank is held, not owned.
Creators, clips and streaming#
Grindtime pays you for making content about it.
Clip bounty — /clip#
Post a Grindtime clip to TikTok, YouTube Shorts or Reels, then submit the link with /clip submit <url>.
Staff review it by eye and approve at a view tier:
| Tier | Credits | Crate keys |
|---|---|---|
| Approved | 250 | 1 |
| 1K views | 750 | 2 |
| 10K views | 2,500 | 4 |
| 100K views | 10,000 | 8 |
- One reward per unique video, forever — every URL is indexed, so a clip can't be resubmitted
- Up to 5 clips waiting on staff at once
- Approved clips get shouted in game with a clickable link, and posted to the Discord media channel
/clip topshows the clipper leaderboard
Stream to earn — /stream#
Link your channel with /stream link <url>, then /stream live when you go live.
| Thing | Value |
|---|---|
| Earnings | 2 Credits per confirmed live minute |
| Minimum session | 5 minutes |
| Daily cap | 180 rewarded minutes |
Going live triggers a global in-game announcement (rate-limited to once every 2 hours per streamer) and a Discord post.
The MEDIA rank: stream 6 lifetime hours and you're automatically granted the Media rank — a gold-to-pink gradient tag and a TAB slot above Redline. It's granted once and never taken away.
Trusted Media-rank creators with a linked Twitch channel get auto go-live: the server notices you've started streaming and fires everything automatically, no /stream live needed.
/stream top shows the streamer board.
Creator codes — /creator#
Register a creator code with /creator <code>. When shoppers use it at the store, 10% goes to you. The server also rotates a random registered creator code through its in-game announcements.
Related commands: /clip · /stream · /creator
Referrals — /referral#
/referral (aliases /ref, /refer) shows your recruits, who referred you, and the Recruiter ladder.
Claiming a referrer: /referral by <name>. The window is tight and both gates apply — you must be under Prestige 1 (and have no rebirths) and within 48 hours of your first-ever join. Nobody can "refer" an established player.
Your welcome kit the moment you claim: 2,500 Gems, 1 Circuit Crate key, and a +25% booster for 15 minutes.
Two milestones, each paying both sides once per recruit:
| Milestone | Trigger | Recruit gets | Referrer gets |
|---|---|---|---|
| Activation | Recruit logs in on 3 distinct calendar days | 5,000 Gems + 1 Circuit key | 5,000 Gems + 1 Circuit key |
| Retention | Recruit reaches their first Rebirth | 25,000 Gems, +50% booster 15 min, 1 Overdrive key | 25,000 Gems, 25 Credits, 1 Overdrive key |
Activation counts distinct calendar days, not playtime — you can't AFK your way past it.
Residual income: 2% of every Watt an active recruit earns is credited to your spendable Watts bank. It's income, never Grid placement.
The Recruiter ladder is 1 / 2 / 3 / 5 / 10 confirmed recruits who reached Prestige 1, each rung paying a one-off bundle (10k Gems → 250k Gems + 3 Afterburner keys). The top rung grants an exclusive Recruiter prefix and title that can never leak out of a crate.
Payouts are held for 7 days before they're real, and voided if the recruit hasn't been seen in that time. There's a lifetime cap of 200 Credits per player across the whole system.
Giveaways, surveys and feedback#
Giveaways are run by staff — a timed pot of currency or an item in hand, with the "still up for grabs" block re-broadcasting every 2 minutes. Just be online and enter when you see it. Timers cap at 24 hours and up to 25 winners.
Surveys fire automatically every few hours as a clickable in-chat prompt. One answer per player, and the aggregate gets posted to Discord. You'll only ever need to click.
/feedback <message> sends free-text feedback straight to the team — logged locally and relayed to the #player-feedback Discord channel. 60-second cooldown, minimum 3 words.
/welcome — welcome the newest player on the server and get free crate keys for it.
Full Command Reference#
Every command a normal player can use, alphabetised. Staff and admin commands are not listed.
| Command | Aliases | What it does |
|---|---|---|
/armor | — | Spend Shards on Grindtime armour for a global multiplier (prestige-gated) |
/ascension | — | Spend Prestige Points on permanent boosts |
/backpack | /bp | Open your backpack to sell grind drops |
/bazaar | /bz, /market | Sell crops for Tokens, buy from the shared player pool, and trade boss Hearts |
/boosters | /booster, /bpack | Your boosters backpack — activate, auto-queue, auto-deploy |
/bosses | /bossindex | The Boss Index compendium — every boss, its drops and what it gates |
/bundles | — | Time-limited prestige-milestone credit bundles |
/charms | /charm | Your charms collection — passive bonuses from claimed charm items |
/clip | /clips | Clip bounty — submit a Grindtime clip for Credits and crate keys |
/collectibles | /collectables, /collection | Your collection log of grind finds |
/commands | /cmds, /gfhelp, /helpme | The command index, grouped |
/compress | /compressor, /cc | Compress raw backpack crops into tiered Compressed crops (and back) |
/core | /thecore | Feed The Core while its demand is live |
/cosmetics | /cosmetic, /wardrobe | Open the cosmetics wardrobe |
/crates | — | The crates hub — all crate types with bulk open |
/creator | /creatorcode | Register or view your creator code (shoppers give you 10% at the store) |
/crops | — | The farming crop ladder — what unlocks at each level and its sell price |
/daily | /rewards | The Rewards board — daily, Discord, Grind+, Redline and playtime rewards |
/discord | /dc | The Discord hub — the invite and the three stacking bonuses |
/dungeon | — | The key-gated Dungeon menu |
/feedback | — | Send feedback to the team (logged and relayed to Discord) |
/fish | /fishbag, /fishing | Your Fish Backpack — sell your catch, or view the Fish Caught collection |
/forge | — | The Forge — permanent multiplier boosts |
/foragemerchant | /woodsman, /axeshop | The Foraging Merchant — your first axe, then the wood ladder |
/formulas | — | The in-game economy formula book |
/freeaxe | — | Grab a free starter axe if you lost yours |
/freehoe | — | Grab a free starter hoe if you lost yours |
/freepickaxe | /freepick | Grab a free starter pickaxe if you lost yours |
/freerod | — | Grab a free fishing rod if you lost yours |
/freesword | — | Grab a free starter sword if you lost yours |
/gc | /schat | Syndicate chat (bare /gc toggles chat mode) |
/gemshop | /gems, /shop | Spend Gems on boosters and crystals |
/gens | — | The Gen Shop — buy generators |
/grid | /thegrid, /divisions | The Grid — the weekly competition, your division and the season standing |
/guide | /systems | The guide — every system on the server, grouped |
/guilds | /guildlist, /glist, /syndicates | Browse every Syndicate and apply to the ones recruiting |
/hats | — | Your hat wardrobe — wear a helmet-slot hat for a small bonus |
/hoemerchant | — | The Farming Merchant — buy and upgrade your crop hoe |
/invite | — | Invite a player to your party (shortcut for /party invite) |
/islandcore | /ic | Your Island Core — spend Gems and Tokens for a permanent global multiplier |
/leaderboards | /lb, /top, /leaderboard | Server leaderboards — crops, ores, fish, mobs, currencies, playtime, AFK |
/link | — | Link your Minecraft account to Discord for bonuses |
/lootbox | — | Preview this week's rotating seasonal lootbox and its rewards |
/mastery | — | Spend Mastery Points (from maxing crop milestones) on permanent bonuses |
/menu | /hub, /gear | The hub — your tool and armour in the middle, every system on the frame |
/milestones | — | View and claim milestone rewards |
/minemerchant | /hoeshop, /farmshop | The Mine Merchant — buy and upgrade your pickaxe |
/mobs | — | Choose which mob to grind on the platform |
/multi | — | Show your currency multipliers |
/multiplier | /um, /upgrademult | Buy the global Multiplier with Tokens |
/options | /settings, /prefs | Your quality-of-life options and toggles |
/ores | — | The mining ore ladder — what unlocks at each level and its sell price |
/party | /p | Party up for dungeons and bosses (invite/accept/kick/leave/disband/list) |
/pass | /battlepass | The seasonal battle pass |
/pay | — | Transfer currency to another player |
/perks | — | Spend Perk Tickets on account upgrades |
/pets | /pet | Your pets collection |
/petshop | /petcodex, /petdex | The pet codex — every pet and the crop it drops from |
/prestige | — | Prestige — reset your account level for a permanent multiplier |
/quests | /contracts, /dailyquests, /gq, /dq | Your Contracts — the Watts faucet of The Grid |
/ranks | /rankup | The rank ladder, and rank up |
/rebirth | — | The Rebirth menu — reset prestige for a permanent multiplier |
/referral | /ref, /refer | Your recruits, who referred you, and the Recruiter ladder |
/research | — | Spend Research Tickets on permanent boosts |
/rod | — | Your Fishing Rod — spend Shards to boost your idle fishing yield |
/runes | — | Your rune backpack — buy, fuse and equip runes |
/salvage | /scrap | Salvage items you don't need for materials (and boss Sigils) |
/seasonalrank | /ranktickets | View and redeem your seasonal rank |
/selldrops | /sellall | Sell all generator drops in your inventory |
/shardshop | — | The Shard Shop — spend online-time Shards |
/shops | /vendors, /npcs | The vendor directory — every merchant you've met, by world |
/specials | /specialcrops | Choose how each special crop tells you when it pays out |
/stats | /profile | Your profile board — gear, boosters, bosses slain, collections, playtime. /stats <player> for someone else |
/store | /creditstore | The Credit store — ranks, rank upgrades, global boosters and global weather |
/stranger | /trader, /wt | The Stranger's stock, while he's in town |
/stream | /streamer, /golive | Stream to earn — link your channel, go live, earn Credits per broadcast minute |
/survey | — | Send feedback to the team |
/swordmerchant | /warmaster, /swordshop | The Warmaster — your first blade, and each boss tier of your sword |
/syndicate | /g, /guild, /syn | Create, join and manage your Syndicate |
/totems | — | Activate a timed booster totem |
/treasures | /relics | Your Relics — ultra-rare per-crop drops that buff the whole dimension |
/vote | /votes | Vote links plus your seasonal vote rank, boost and progress |
/weathers | /weather, /events | The live weather, the full weather set, and summon/extend |
/welcome | — | Welcome the newest player for free crate keys |
/withdraw | /voucher, /wd | Withdraw an exact amount of a crop from your backpack into a tradeable Crop Voucher |
/woods | /forage, /logs | The foraging wood ladder — what unlocks at each level and its sell price |
/worlds | /warps | The world ladder — travel to a world you've opened, or unlock the next one |
Lost?
/helpopens the guide, and/commandsopens this list in game.