Rewards & Collections
Everything Grindtime gives you for showing up, grinding, and finishing things off. This page covers crates, the Battle Pass, the daily board, the playtime ladder, referrals, and every long-haul collection in the game.
1. Crates#
How crates work#
Crate keys in Grindtime are virtual — they live on your account, not in your inventory. You can't lose them, they can't be stolen, and they land even if you're offline when you earn them.
Open everything from /crates. The hub shows every crate, how many opens you can afford, and a peek at the best rewards inside. Click a crate for its bulk-open menu: open 1, 16, 32, 64, 128, 512 or 1024 at once. Big batches are paced out over a few ticks and reported as a single tidy chat summary, not 1,024 lines.
A few things worth knowing:
- Fortune helps. Your global Fortune stat bends every crate roll toward the rare tail. It never adds or removes rewards, it just makes the rare rows land more often. (There's a hard floor, so no amount of Fortune inverts the table.)
- Sticky Fingers. The Wreckhook charm gives a chance to keep the key you just spent. It reports separately in chat.
- Crate markers. Some crates have a floating, bobbing crate head at spawn. Opening at a marker plays the full in-world reveal for one key.
- Preview anything. Every crate's rewards panel lists every drop with its exact percentage. Hover the crate item for the full Jackpot / Special breakdown.
- Digital vs physical. Most crates open instantly. The Seasonal Crate and Rune Crate are physical — they're real items you place down, and they play the 5-specials-then-jackpot reveal. Anything you win while offline gets handed to you as an item on your next join.
Every big win is broadcast server-wide; hover the message to see the whole haul.
Where keys come from#
| Source | Pays |
|---|---|
Voting (/vote) | 1 Vote Crate key per vote — the crate's only faucet |
| Key Finder enchant (any tool) | 0.1% → 2.5% per break as you level it, giving 1 → 4 Circuit keys per proc |
Welcoming (/welcome) | 10 Circuit keys for the new player, 1 for the greeter |
| Chat games | 2 Circuit keys to the winner |
Daily rewards board (/daily) | Circuit / Overdrive / Afterburner keys depending on the tile |
| Playtime ladder | Circuit, Overdrive and (at hour 12) an Afterburner key |
| Zone & personal bosses | 8x tier keys, 3x Overdrive, or a jackpot Afterburner key |
| Collectible set completions | Overdrive and Afterburner keys |
| Other crates | Every crate can drop keys for the tier above it |
| Fishing | The rare "Redline Key" catch → 1 Circuit key |
| Dungeon Rune Crates | Circuit, Overdrive and Afterburner keys |
| Referrals, Battle Pass, bundles, the store | See their own sections below |
1.1 Vote Crate#
One key every time you vote.
Cyan, cheap and cheerful. You'll open five a day if you use every vote link.
| Reward | Chance |
|---|---|
| 10M Tokens | 16.9% |
| 2,000 Gems | 14.8% |
| 1,000 Shards | 12.7% |
| 2x Perk Tickets | 10.6% |
| 10x Research Tickets | 9.5% |
| 3x Circuit Crate Key | 8.5% |
| 25% Everything Booster [5m] | 6.3% |
| 1x Token Booster +100% | 4.2% |
| 1x Crop Booster +100% | 4.2% |
| 5 Credits | 3.2% |
| 1x Cosmetic Crate Key | 3.2% |
| 1x Fortune Booster +25% | 2.6% |
| ✦ 1x Overdrive Crate Key (jackpot) | 2.1% |
| ✦ 2x Everything Booster [10m] (jackpot) | 1.1% |
Voting also pays, per vote, on top of the key: 25,500 Tokens, a 1.25× all-currency booster for 10 minutes, and 1 Vote Point toward the seasonal vote ladder (20 rungs × 11 votes each; each rung is +5% Tokens/XP, topping out at +100%). Stop voting for more than 2 days and the ladder slowly slides back down.
1.2 Circuit Crate#
The everyday grind crate.
The one you'll open by the hundred. Small pulls, huge volume.
| Reward | Chance |
|---|---|
| 2M Tokens | 20.1% |
| 400 Gems | 16.8% |
| 200 Shards | 14.5% |
| 5x Research Tickets | 11.2% |
| 1x Perk Ticket | 8.9% |
| 10% Everything Booster [5m] | 6.7% |
| 1x Crop Booster +50% | 5.6% |
| 16x Crystal Dust | 4.5% |
| 1x Cosmetic Crate Key | 4.5% |
| 1 Credit | 2.8% |
| 1x Fortune Booster +15% | 2.2% |
| ✦ 1x Overdrive Crate Key (jackpot) | 1.3% |
| ✦ 100M Tokens (jackpot) | 0.9% |
1.3 Overdrive Crate#
Mid tier. Bosses and collectibles pay these.
Roughly 25× a Circuit pull.
| Reward | Chance |
|---|---|
| 50M Tokens | 14.8% |
| 10,000 Gems | 13.0% |
| 5,000 Shards | 11.1% |
| 10x Circuit Crate Key | 9.3% |
| 25x Research Tickets | 8.3% |
| 5x Perk Tickets | 7.4% |
| 50% Everything Booster [10m] | 5.6% |
| 2x Gem Booster +150% | 4.6% |
| 2x Crop Booster +150% | 4.6% |
| 1x Cosmetic Crate Key | 4.6% |
| 1x Neon Collectible Box | 3.7% |
| 3x Random Runes | 3.2% |
| 1x Fortune Booster +50% | 2.8% |
| 1x Broodfather Boss Egg | 2.8% |
| 25 Credits | 2.3% |
| ✦ 1x Afterburner Crate Key (jackpot) | 1.1% |
| ✦ 2x Everything Booster [15m] (jackpot) | 0.7% |
1.4 Afterburner Crate#
Top tier. Boss jackpots, mythic collectibles and the store.
Roughly 25× an Overdrive pull. The best non-seasonal crate in the game.
| Reward | Chance |
|---|---|
| 1.25B Tokens | 13.7% |
| 250,000 Gems | 11.9% |
| 125,000 Shards | 11.0% |
| 10x Overdrive Crate Key | 9.1% |
| 100x Research Tickets | 7.3% |
| 25x Perk Tickets | 6.4% |
| 100% Everything Booster [15m] | 5.5% |
| 1x Cosmetic Crate Key | 5.5% |
| 1x of Every Booster +250% | 4.6% |
| 1x Laser Collectible Box | 4.1% |
| 1x Dungeon Key | 3.7% |
| 2x Fortune Booster +100% | 3.2% |
| 8x Random Runes | 3.2% |
| 1x Everything Booster +200% | 2.7% |
| 1x Rootfather Boss Egg | 2.7% |
| 250 Credits | 2.3% |
| ✦ 1x Outrun Collectible Box (jackpot) | 1.4% |
| ✦ 1x Seasonal Crate (jackpot) | 1.1% |
| ✦ 1x Devourer of Fields Boss Egg (jackpot) | 0.7% |
1.5 Seasonal Crate#
Season only. Seasonal rank tickets and season cosmetics.
The Seasonal Crate is a physical lootbox. Buy it for 500 Credits from its rewards panel, or win one from the Afterburner Crate. Place it down and it plays the full reveal: 5 special rewards, then a jackpot.
| Reward | Relative chance* |
|---|---|
| 1x Seasonal Rank Ticket | 17.7% |
| 100,000 Gems | 14.4% |
| 500M Tokens | 13.3% |
| 50,000 Shards | 11.0% |
| 2x Seasonal Rank Tickets | 8.8% |
| 100% Everything Booster [15m] | 6.6% |
| 2x Fortune Booster +75% | 6.1% |
| 3x Crop Booster +200% | 6.1% |
| 5x Overdrive Crate Key | 5.5% |
| 150 Credits | 4.4% |
| 1x Afterburner Crate Key | 3.3% |
| ✦ 5x Seasonal Rank Tickets (jackpot) | 1.7% |
| ✦ 750 Credits (jackpot) | 1.1% |
* Season cosmetic vouchers are seeded into this pool on top of the table above, so cosmetics make up roughly a third of the live roll and the real percentages are lower than shown. Open the crate's preview panel in-game for the exact live odds.
Tier-1 and tier-2 Rank Tickets are also seeded into crates — tier 1 into the Vote, Circuit and Overdrive crates, tier 2 into the Seasonal, Afterburner and weekly lootboxes. Tier-3 ranks never drop from any crate.
1.6 Cosmetic Crate#
No key needed.
The only crate that opens on demand. 100 Credits per open — no key required, so you can always open it. If you do win a Cosmetic Crate Key from one of the currency crates, it opens one for free; keys are spent first, Credits cover the rest.
Its pool is generated from the live cosmetic registries, so every cosmetic and every hat in the game is in it, and new ones appear automatically. Hats roll by rarity:
| Hat rarity | Relative weight | Jackpot? |
|---|---|---|
| Common | 8.0 | |
| Uncommon | 5.0 | |
| Rare | 3.0 | |
| Epic | 1.6 | |
| Legendary | 0.8 | ✦ |
| Mythic | 0.35 | ✦ |
1.7 Rune Crate (dungeon only)#
Keyless. You can't buy it and it isn't in /crates — it's a dungeon find:
- 1 guaranteed for clearing the dungeon
- 1% chance per dungeon mob kill for an extra one
Right-click to open (it can't be placed as a block). It's a physical crate with 3 specials + a jackpot, and it does one extra thing: it banks 5–9 runes straight into /runes on the same beat the loot lands.
Rune tiers rolled: Common 70% · Uncommon 20% · Rare 7% · Epic 2.5% · Mythic 0.5%
| Loot reward | Chance |
|---|---|
| 250M Tokens | 16.5% |
| 50k Gems | 14.1% |
| 25k Shards | 11.8% |
| 50M Tokens | 11.8% |
| 15x Perk Tickets | 9.4% |
| 100x Research Tickets | 9.4% |
| 50% Everything Booster [10m] | 7.1% |
| 5x Circuit Crate Key | 7.1% |
| 2x Overdrive Crate Key | 4.7% |
| 1x Dungeon Key | 3.5% |
| 150 Credits | 2.4% |
| ✦ 1x Afterburner Crate Key (jackpot) | 1.2% |
| ✦ 2x Everything Booster [15m] (jackpot) | 1.2% |
1.8 The Weekly Lootboxes#
Four premium lootboxes rotate, one per season week:
| Week | Box | |
|---|---|---|
| 1 | Shift Crate | Entry premium loot |
| 2 | Overtime Crate | The loot gets heavier |
| 3 | Surge Crate | The pressure builds |
| 4 | Payday Crate | Season-ending jackpots |
Preview whichever is live with /lootbox, or from the crates hub. They are deliberately not buyable with grind keys — the only ways to get them are:
- Battle Pass premium milestones (3 → 8 keys, scaling with tier depth)
/bundles— the weekly bundle (1,000 Credits) gives 3, the OP bundle (2,000 Credits) gives 7- Prestige milestone bundles — 4 through 23 keys, deeper prestige = more
- Daily quests (
/quests) — some quests pay weekly-box keys - Fishing milestone tiers — a weekly-box key on every 3rd tier
Commands: /crates · /lootbox · /vote · /welcome · /runes
2. Battle Pass — /pass#
A 30-tier seasonal track with a free lane and a premium lane. Everything resets each season.
Filling it#
Battle Pass XP is your grind XP, 1:1. Break blocks, farm, fish, kill mobs, find collectibles, finish Contracts — it all counts.
- Tier 1 costs 8,000 XP
- Each tier costs 1.12× the last
- Tier 30 costs about 214,000 XP
- Clearing the whole pass is roughly 1.93 million XP
Unlocking premium#
2,500 Credits, once per season, from the button at the bottom of /pass. Premium pays back about 2,749 Credits across the track, so finishing it roughly funds next season's pass with change to spare.
The rewards#
Every 5th tier (5, 10, 15, 20, 25, 30) is a milestone.
| Free lane | Premium lane | |
|---|---|---|
| Normal tier | 50,000 × tier Gems | 120,000 × tier Gems |
| Milestone tier | 50,000 × tier Gems + 10M × tier Tokens | Credits + weekly lootbox keys |
| Every 10th tier | — | + ×2.5 all-booster for 45 minutes |
| Tier 30 finale | — | + 250 Credits |
Milestone payouts in detail:
| Tier | Premium Credits | Weekly lootbox keys | Booster |
|---|---|---|---|
| 5 | 119 | 3 | |
| 10 | 238 | 4 | ×2.5 all, 45m |
| 15 | 357 | 5 | |
| 20 | 476 | 6 | ×2.5 all, 45m |
| 25 | 595 | 7 | |
| 30 | 714 + 250 finale | 8 | ×2.5 all, 45m |
Rewards are claimed manually — click a lit-up tile in /pass. Reached-and-unclaimed shows as a chest, claimed shows a tick, locked shows grey. Nine tiers per page; use the arrows at the bottom.
Commands: /pass (alias /battlepass)
3. The Rewards Board — /daily#
One panel holding every "come back today" reward. Five tiles:
| Tile | Who gets it | Resets |
|---|---|---|
| Daily Reward | Everyone | Midnight UTC |
| Discord Reward | Anyone who's linked with /link | Midnight UTC |
| Grind+ Reward | Grind+ members | Midnight UTC |
| Redline Reward | Redline rank | Midnight UTC |
| Playtime Rewards | Everyone | Its own cycle (see below) |
Each of the four daily tiles rolls one reward at random from its own pool. A tile shows as a chest minecart when it's ready and an empty minecart when it isn't. Claiming the free tile also bumps your daily streak.
Free pool#
| Reward | Chance |
|---|---|
| 80 Gems | 24.4% |
| 250,000 Tokens | 24.4% |
| 16 Shards | 12.2% |
| 1,000,000 Tokens | 9.2% |
| 240 Gems | 7.6% |
| 48 Shards | 4.6% |
| 2x Circuit Crate Key | 3.8% |
| 1x Crop Booster [50%, 10m] | 3.8% |
| Everything Booster +50% [15m] | 3.1% |
| 1x Overdrive Crate Key | 0.8% |
Discord pool#
| Reward | Chance |
|---|---|
| 300 Gems | 26.3% |
| 2,000,000 Tokens | 26.3% |
| 40 Shards | 15.8% |
| 3x Circuit Crate Key | 7.9% |
| 1x Crop Booster [100%, 15m] | 6.6% |
| Everything Booster +75% [15m] | 5.3% |
| 1x Fortune Booster [25%, 10m] | 3.9% |
| 1x Overdrive Crate Key | 2.6% |
Grind+ pool#
| Reward | Chance |
|---|---|
| 750 Gems | 26.5% |
| 5,000,000 Tokens | 26.5% |
| 80 Shards | 15.9% |
| 2x Overdrive Crate Key | 7.9% |
| 2x Crop Booster [150%, 15m] | 6.6% |
| Everything Booster +100% [15m] | 5.3% |
| 1x Fortune Booster [50%, 10m] | 4.0% |
| 1x Afterburner Crate Key | 2.0% |
Redline pool#
| Reward | Chance |
|---|---|
| 1,500 Gems | 25.6% |
| 12,000,000 Tokens | 25.6% |
| 160 Shards | 15.4% |
| 4x Overdrive Crate Key | 9.0% |
| 3x Crop Booster [200%, 15m] | 6.4% |
| Everything Booster +150% [15m] | 5.1% |
| 1x Fortune Booster [75%, 15m] | 3.8% |
| 2x Afterburner Crate Key | 3.2% |
| 1x Everything Booster [150%, 15m] | 2.6% |
4. The Playtime Ladder#
The second screen inside /daily, and it works differently to everything else on the board.
How it works:
- Your clock ticks up one second per second while you're online. Offline time never counts.
- Every whole hour banks a fixed reward bundle — no random rolls here.
- You claim each hour individually by clicking its tile. Rewards stack up, so you can bank several and take them whenever.
- The clock only ever stops when the bank is full at hour 12. Nothing else pauses it.
- Clearing every hour on the ladder resets your clock to zero and it starts banking again from scratch.
That last rule is the whole design: parking overnight buys you the twelve-hour ladder and not a second more. The ladder is a cycle, not a day — it does not wipe at the midnight rollover the way the four daily tiles do.
| Hour | Rewards |
|---|---|
| 1 | 100 Gems + 5 Shards |
| 2 | 500,000 Tokens + 1x Circuit Crate Key |
| 3 | 250 Gems + 10 Shards |
| 4 | 1,500,000 Tokens + Everything Booster +50% [15m] |
| 5 | 400 Gems + 2x Circuit Crate Key |
| 6 | 20 Shards + 1x Overdrive Crate Key |
| 7 | 3,000,000 Tokens + 500 Gems |
| 8 | 25 Shards + Everything Booster +75% [15m] |
| 9 | 650 Gems + 2x Overdrive Crate Key |
| 10 | 6,000,000 Tokens + 30 Shards |
| 11 | 800 Gems + Everything Booster +100% [15m] |
| 12 | 40 Shards + 1,000 Gems + 1x Afterburner Crate Key |
You'll get a chat ping the moment each hour banks, and a second one when the ladder tops out.
Commands: /daily · /link (to unlock the Discord tile)
5. Referrals — /referral#
Bring a mate in, both of you get paid.
Getting started#
There's no referral code — it works on usernames.
- New players: run
/referral by <name>to say who invited you. A bare/referral <name>works too. - Inviting someone: run
/referral invited <name>and they get a clickable confirm button. /referralon its own opens Your Recruits — your referrer, up to 14 recruits with progress bars, your Recruiter tier, and your residual income.
The claim window: you must claim a referrer within 48 hours of your first ever join and before Prestige 1 (any rebirth also closes it). One referrer per account, permanently — you can't change it later.
What you get#
Welcome kit — paid to the new player instantly:
- 2,500 Gems
- 1x Circuit Crate Key
- +25% all-currency booster for 15 minutes
Milestone 1 — Activation (the recruit logs in on 3 different days):
| Recruit | Referrer | |
|---|---|---|
| Gems | 5,000 | 5,000 |
| Keys | 1x Circuit | 1x Circuit |
Milestone 2 — Retention (the recruit reaches their first Rebirth):
| Recruit | Referrer | |
|---|---|---|
| Gems | 25,000 | 25,000 |
| Keys | 1x Overdrive | 1x Overdrive |
| Booster | +50% for 15m | — |
| Credits | — | 25 Credits |
Every milestone payout is held in escrow for 7 days. If the recruit is banned or hasn't been seen in that week, the held reward is voided — nothing is ever taken back from a payout that's already landed.
The Recruiter ladder#
Only recruits who reach Prestige 1 or Rebirth 1 count, so drive-by alts don't move it.
| Rung | Active recruits | Reward |
|---|---|---|
| Recruiter 1 | 1 | 10,000 Gems |
| Recruiter 2 | 2 | 25,000 Gems + 1x Overdrive Key |
| Recruiter 3 | 3 | 50,000 Gems + 2x Overdrive Key |
| Recruiter 4 | 5 | 100,000 Gems + 1x Afterburner Key |
| Recruiter 5 | 10 | 250,000 Gems + 3x Afterburner Key + two exclusive cosmetics |
Recruiter 5's cosmetics — a [RECRUITER] chat prefix and the ⚡ brought the crew title — can never drop from a crate. They're the only way to get them.
Residual income#
2% of every Watt an active recruit earns is credited to your spendable Watts bank, forever, uncapped. It never touches their Grid rank counters, so nobody loses anything.
Caps: a hard 200 Credits lifetime from referrals. There's no cap on recruits.
Commands: /referral (aliases /ref, /refer) · /referral by <name> · /referral invited <name> · /referral help
6. Milestones & Mastery — /milestones, /mastery#
/milestones is the hub for every long-haul collection: Crop Milestones, Idols, the Treasury, Mastery Tags, and (later) Boss Milestones.
Crop Milestones#
Every one of the 13 crops has its own 5-stage track, climbed by breaking that crop:
| Stage | Base breaks | Reward |
|---|---|---|
| 1 | 3,000 | 2× that crop's XP |
| 2 | 8,000 | 3× that crop's XP |
| 3 | 15,000 | 4× that crop's XP |
| 4 | 25,000 | 5× that crop's XP |
| 5 | 50,000 | 6× that crop's XP + 2× crop yield |
Only base breaks count here — AOE cells don't feed the milestone counter (they do feed Idols and Relics).
Mastery Tags — /mastery#
Clear all 5 stages of a crop and you master it, unlocking that crop's exclusive suffix tag, worn after your name in chat and the tab list. Tags carry zero power — they're pure flex.
| Crop | Tag | Crop | Tag | |
|---|---|---|---|---|
| Wheat | ✦ Reaper ✦ | Brain Coral | ✵ Deep One ✵ | |
| Potato | ✦ Groundbreaker ✦ | Bubble Coral | ✺ Tidecaller ✺ | |
| Carrot | ❉ Warrenlord ❉ | Fire Coral | ❈ Emberkin ❈ | |
| Beetroot | ❦ Bloodroot ❦ | Horn Coral | ✦ Coralhorn ✦ | |
| Lilac | ✿ Duskbloom ✿ | Crimson Roots | ☠ Hellborn ☠ | |
| Rose | ❀ Thornheart ❀ | |||
| Peony | ❁ Bloomwarden ❁ | |||
| Tube Coral | ✺ Reefling ✺ |
Master all 13 and you unlock ✦ Cropgod ✦ — the animated capstone tag, and the biggest flex in the game.
/mastery shows your progress and a live preview of every tag. Equipping happens in /cosmetics under the Tags category.
Commands: /milestones · /mastery · /cosmetics
7. Idols#
A rare, tradeable, per-crop drop. Each redeemed idol is a permanent +5% to that crop's yield, stacking to 10 per crop for a +50% ceiling.
- Drop rate: roughly 1 in 200,000 crops yielded by default
- It rolls on every crop yielded — manual breaks, every AOE cell, AFK ticks, special crops — so volume pays
- One harvest event can drop at most one idol, however big the yield
- Fortune raises the odds directly
- Bosses drop them far more often — see the Boss Index below
Idols drop as an item. Right-click to redeem it, or sell it on the Auction House — spares are worth real money to other players.
View yours from the Idols tile in /milestones.
8. Relics, Treasures & Vaults — /treasures#
The deepest collection meta in the game. Where an idol boosts one crop, a relic boosts every crop in its whole world.
Relics#
There is one relic per crop per world — 13 in World 1. Relics have no item: a find levels the relic straight into your account.
| Relic | Rarity | Base odds (1 in N crops) | Stats per level |
|---|---|---|---|
| Wheat Treasure | Common | 21,000,000 | +3% Crop Gain |
| Potato Treasure | Common | 21,000,000 | +4% Crop XP |
| Carrot Treasure | Common | 21,000,000 | +3% Sell Value |
| Beetroot Treasure | Uncommon | 33,000,000 | +2% Special Crop Chance |
| Lilac Treasure | Uncommon | 33,000,000 | +4% Crop Gain, +1% Treasure Luck |
| Rose Treasure | Uncommon | 33,000,000 | +4% Sell Value, +3% Crop XP |
| Peony Treasure | Rare | 49,000,000 | +5% Crop Gain, +4% Sell Value |
| Tube Coral Treasure | Rare | 49,000,000 | +6% Crop XP, +3% Special Crop Chance |
| Brain Coral Treasure | Rare | 49,000,000 | +3% Treasure Luck, +5% Crop Gain |
| Bubble Coral Treasure | Epic | 74,000,000 | +7% Crop Gain, +4% Treasure Luck |
| Fire Coral Treasure | Epic | 74,000,000 | +7% Sell Value, +4% Special Crop Chance |
| Horn Coral Treasure | Legendary | 110,000,000 | +10% Crop Gain, +8% Crop XP |
| Crimson Roots Treasure | Legendary | 110,000,000 | +10% Sell Value, +6% Treasure Luck |
- Relics cap at Level 5. Every duplicate past that becomes Overcharge: +1% dimension Crop Gain each, with no cap, plus a +0.5% Treasure Luck trickle.
- Treasure Luck multiplies your find chance for all relics, so maxing one speeds up finding the rest. It comes from the Treasure Luck mastery bonus, relic stats, and Overcharge levels.
- Like idols, relics roll on every crop yielded including AOE cells.
- Finding or powering up a Legendary relic is shouted server-wide.
Vaults & Seals#
A Vault is one world's full set of relics. The Treasury is every vault in one hub.
Level every relic in a world to Level 5 and you forge that world's Vault Seal — a one-way latch granting the entire dimension a ×1.35 Crop Gain set bonus, permanently. Forging a Seal is announced to the whole server, and rightly so.
Commands: /treasures (alias /relics) · /milestones → The Treasury
9. Collectibles — /collectibles#
Roadside junk you turn up while grinding. 20 collectibles across 5 tiers, each one a redeemable voucher.
| Tier | Colour | Find weight | XP per find | Stats boosted | Bonus multiplier |
|---|---|---|---|---|---|
| Static | chrome | 100 | 5 | 1 | ×1.0 |
| Neon | cyan | 42 | 30 | 1 | ×1.5 |
| Vapor | violet | 16 | 120 | 1 | ×2.0 |
| Laser | magenta | 5 | 500 | 2 | ×3.0 |
| Outrun | redline | 2 | 2,000 | 3 | ×5.0 |
The set:
- Static (6): Warped Mixtape · Chrome Rivet · Snapped Aerial · Asphalt Chip · Coiled Aux Lead · Cracked Visor
- Neon (5): Arcade Token · Gear Shifter · Dash Compass · Tow Hook · Overdrive Coil
- Vapor (4): Nightdrive Compass · Gold Trim Kit · Stopped Dash Clock · Neon Tube
- Laser (3): Laser Spike · Hologram Shard · Turbo Fin
- Outrun (2): Sunset Core · Eye of the Grid
Levelling#
A find drops a voucher. Right-click to redeem one, shift + right-click to redeem every voucher you're carrying in one pass (with a single summary line, not three hundred).
- Level 1 costs 1 voucher. After that, level n → n+1 costs
5 × n^1.36vouchers. - Each level gives
(0.2 + 0.3 × (level − 1)) × tier multiplierpercent to that collectible's stats. - So a Level 1 Static gives +0.2%, a Level 10 Outrun gives +14.5%.
Finding one is meant to be an event. The base rate is deliberately very low, and finding a Laser or Outrun is broadcast to the whole server.
Set rewards#
Complete every collectible in a tier and claim its set reward:
| Tier complete | Reward |
|---|---|
| Static | 5,000 Gems |
| Neon | 25,000 Gems + 1x Overdrive Crate Key |
| Vapor | 10,000,000 Tokens + 2x Overdrive Crate Key |
| Laser | 5,000 Shards + Everything Booster ×1.5 [15m] |
| Outrun | 500 Credits + 1x Afterburner Crate Key + Everything Booster ×2 [15m] |
Completing a set is announced server-wide.
Commands: /collectibles (aliases /collectables, /collection)
10. The Boss Index — /bossindex#
The compendium of every boss and what it drops. Two tabs.
Zone Bosses (11)#
These spawn in grind areas. You damage them passively by grinding in their area — the top 5 damagers win the loot.
| Boss | Area | Tier | Health | Timer | Idols dropped |
|---|---|---|---|---|---|
| Bramblehide | Farming | 1 | 10,000 | 22m | Wheat, Potato |
| Field Wraith | Farming | 2 | 45,000 | 24m | Carrot, Beetroot |
| Rootfather | Farming | 3 | 130,000 | 26m | Lilac, Rose |
| Devourer of Fields | Farming | Invincible | 350,000 | 30m | Peony, Tube Coral |
| Cragheart | Mining | 1 | 10,000 | 22m | Brain Coral, Bubble Coral |
| Emberbrute | Mining | 2 | 45,000 | 24m | Fire Coral, Horn Coral |
| Geodelord | Mining | 3 | 130,000 | 26m | Crimson Roots, Wheat |
| The Entombed | Mining | Invincible | 350,000 | 30m | Potato, Carrot |
| Broodfather | Mobs | 1 | 10,000 | 22m | Beetroot, Lilac |
| Nightweaver | Mobs | 2 | 45,000 | 24m | Rose, Peony |
| Rimeking | Mobs | 3 | 130,000 | 26m | Tube Coral, Brain Coral |
Every top-5 winner rolls each of the boss's two mapped idols at 25% — so you can get both from one kill. That's massively more generous than the ~1-in-200,000 farm trickle.
On top of that, each winner rolls one row from the loot table (tier multiplier tm = 1 / 5 / 25 / 120 by tier):
| Chance | Reward |
|---|---|
| 20% | Area-currency Booster [10m] — +25/50/75/100% by tier |
| 17% | 5M × tm Tokens |
| 14% | 15x Perk Tickets |
| 12% | 8x Circuit Key (tier 1–2) or 8x Overdrive Key (tier 3+) |
| 10% | Area currency × tm — 50,000 Shards / 2M Tokens / 50,000 Gems |
| 8% | 5,000 × tm Gems |
| 6% | 100x Research Tickets |
| 5% | 2x Random Runes |
| 4% | The next boss's Boss Egg (or 1M × tm Tokens at the top of a chain) |
| 3% | 3x Overdrive Crate Key |
| 1% | 1x Afterburner Crate Key |
Placement scales currency payouts only: 1st ×1.0, 2nd ×0.6, 3rd ×0.4, 4th ×0.25, 5th ×0.15. Keys, tickets, boosters, runes and eggs are the same for everyone in the top 5.
Personal Bosses (7)#
Combat bosses you summon yourself from a Heart, dropped as a rare Special Crop find.
| Boss | Health | Strength | Idols | Heart chance |
|---|---|---|---|---|
| The Sproutling | 8,000 | 6 | Wheat, Potato | 1 in 500 |
| The Beetle Lord | 14,000 | 8 | Carrot, Beetroot | 1 in 800 |
| The Bloom Tyrant | 22,000 | 10 | Lilac, Rose | 1 in 1,200 |
| The Petal Geist | 32,000 | 12 | Peony, Tube Coral | 1 in 1,800 |
| The Reef Mind | 46,000 | 14 | Brain Coral, Bubble Coral | 1 in 2,800 |
| The Ember Horn | 64,000 | 17 | Fire Coral, Horn Coral | 1 in 4,000 |
| The Crimson Maw | 90,000 | 20 | Crimson Roots, Wheat | 1 in 5,500 |
Every online participant rolls the whole drop pool independently:
| Drop | Chance | Amount |
|---|---|---|
| Heart (the summon item) | 100% | 1–4 |
| Fang (sword upgrade material) | 45% | 2–6 |
| Sigils | 35% | 5–15 |
| Each of 4 armour pieces | 20% each | 1 |
| Oath (Legendary token) | 10% | 1 |
| Each crop Idol | 5% each | 1 |
Plus +8,000 Sword XP and +1 Times Slain in your index. You can set any drop to Auto-Salvage (converts it straight to Sigils) or Disabled, per entry, right from the drops screen.
Spare Hearts and Boss Eggs sell at the Boss Market in /bazaar.
/bossindex tracks your Times Slain per personal boss. There's no completion bonus for filling the index — it's a reference and a trophy shelf.
Commands: /bosses (alias /bossindex) · /bazaar
11. Research — /research#
Permanent multiplier boosts bought with Research Tickets.
Getting tickets: they turn up while grinding, at a small chance per action, with a running total announced in chat. They also drop in bulk from crates — 5 from a Circuit, 10 from a Vote, 25 from an Overdrive, 100 from an Afterburner or Rune Crate, and 100 from a zone boss.
Spending them: open /research and click a perk to buy the next level. There are five:
| Perk | Boosts | Per level | Max level | Level 1 cost |
|---|---|---|---|---|
| Economics | Tokens | +3% | 50 | 8 tickets |
| Mineralogy | Tokens | +3% | 50 | 8 tickets |
| Botany | Shards | +3% | 50 | 8 tickets |
| Arcana | Tokens | +3% | 50 | 8 tickets |
| Alchemy | All currencies | +2% | 50 | 16 tickets |
Cost scales linearly: level n → n+1 costs base × (n + 1) tickets. So Economics costs 8, 12, 16, 20… and Alchemy costs 16, 24, 32, 40…
Fully maxed, Research gives +450% Tokens (Economics + Mineralogy + Arcana), +150% Shards, and +100% to everything from Alchemy. It folds into your currency multiplier alongside Forge and Ascension — check the breakdown in /multi.
Commands: /research · /multi
12. The Fishing Dex — /fish collection#
14 species to find, from Chrome Smelt to the Overdrive Leviathan.
| Species | Rarity | Sell value (Tokens) |
|---|---|---|
| Chrome Smelt | Common | 3 |
| Pixel Sprat | Common | 8 |
| Static Guppy | Common | 22 |
| Voltfin | Uncommon | 70 |
| Neon Jelly | Uncommon | 210 |
| Bitcrush Blowfish | Uncommon | 620 |
| Cassette Eel | Rare | 1,900 |
| Lumen Angler | Rare | 5,800 |
| Vapor Ray | Epic | 17,500 |
| Dusk Seahorse | Epic | 52,000 |
| Solaris Shark | Legendary | 160,000 |
| Overdrive Leviathan | Mythic | 500,000 |
| Drift Cache | Epic (special) | pays out a booster |
| Redline Key | Legendary (special) | pays out a crate key |
No fish is ever locked behind a rod tier. A better rod makes the rare ones more likely, not possible — a fresh player can theoretically land a Leviathan on their first cast.
The screens#
/fish— your Fish Backpack. Every species you're carrying, its per-unit value, your lifetime catch count, and a Sell Every Fish button. Also shows your rod, your rod power, and your live rare-catch luck multiplier./fish collection— the Fish Caught dex. Total caught, Species found X/14, one line per species you've landed, and your position on the Fish leaderboard. Species you haven't found yet show as???./fish ladder— a different thing entirely: the zone-fishing tier ladder (which vanilla fish item your zone catch upgrades to as your Fishing level climbs).
What fishing pays#
- Tokens for everything you sell, scaled by your Tokens multiplier
- +3 Fishing XP per fish landed, plus pet XP and a Grid Contract tick
- Drift Cache — a personal Token Booster, +30% plus your rod level, for 20 minutes
- Redline Key — 1x Circuit Crate Key
- Rare luck scales with rod level (+4% per effective level to every above-Common weight) and with Fortune, capped at ×6
- Landing a Legendary or Mythic is announced server-wide
Fishing Milestones run alongside the dex — 40 tiers, driven by total catches, starting at 500 and scaling ×1.55 each tier. Each tier pays Gems, Credits, perk tickets, a personal Gems booster, and a weekly lootbox key every 3rd tier.
The dex itself is a collection log and a bragging board — there's no completion payout for filling it.
Commands: /fish · /fish collection · /rod · /leaderboards
Command cheat sheet#
| Command | What it does |
|---|---|
/crates | The crate hub — open anything in bulk |
/lootbox | Preview this week's rotating lootbox |
/vote | Vote links, your vote rank and boost |
/welcome | Welcome the newest player for free keys |
/pass | The seasonal Battle Pass |
/bundles | Time-limited Credit bundles |
/quests | Today's three daily quests |
/daily | The rewards board + playtime ladder |
/link | Link Discord to unlock the Discord daily |
/referral | Your recruits, tier and residual income |
/milestones | The collection hub |
/mastery | Your Mastery Tag progress |
/cosmetics | Equip tags, hats and cosmetics |
/treasures | Your relics and the Treasury |
/collectibles | Your collection log |
/bossindex | The boss compendium |
/research | Spend Research Tickets |
/fish | Fish Backpack and the species dex |
/runes | Fuse and equip dungeon runes |
/multi | See where every multiplier comes from |
/leaderboards | Server rankings |