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Rewards & Collections

Everything Grindtime gives you for showing up, grinding, and finishing things off. This page covers crates, the Battle Pass, the daily board, the playtime ladder, referrals, and every long-haul collection in the game.

1. Crates#

How crates work#

Crate keys in Grindtime are virtual — they live on your account, not in your inventory. You can't lose them, they can't be stolen, and they land even if you're offline when you earn them.

Open everything from /crates. The hub shows every crate, how many opens you can afford, and a peek at the best rewards inside. Click a crate for its bulk-open menu: open 1, 16, 32, 64, 128, 512 or 1024 at once. Big batches are paced out over a few ticks and reported as a single tidy chat summary, not 1,024 lines.

A few things worth knowing:

  • Fortune helps. Your global Fortune stat bends every crate roll toward the rare tail. It never adds or removes rewards, it just makes the rare rows land more often. (There's a hard floor, so no amount of Fortune inverts the table.)
  • Sticky Fingers. The Wreckhook charm gives a chance to keep the key you just spent. It reports separately in chat.
  • Crate markers. Some crates have a floating, bobbing crate head at spawn. Opening at a marker plays the full in-world reveal for one key.
  • Preview anything. Every crate's rewards panel lists every drop with its exact percentage. Hover the crate item for the full Jackpot / Special breakdown.
  • Digital vs physical. Most crates open instantly. The Seasonal Crate and Rune Crate are physical — they're real items you place down, and they play the 5-specials-then-jackpot reveal. Anything you win while offline gets handed to you as an item on your next join.

Every big win is broadcast server-wide; hover the message to see the whole haul.

Where keys come from#

SourcePays
Voting (/vote)1 Vote Crate key per vote — the crate's only faucet
Key Finder enchant (any tool)0.1% → 2.5% per break as you level it, giving 1 → 4 Circuit keys per proc
Welcoming (/welcome)10 Circuit keys for the new player, 1 for the greeter
Chat games2 Circuit keys to the winner
Daily rewards board (/daily)Circuit / Overdrive / Afterburner keys depending on the tile
Playtime ladderCircuit, Overdrive and (at hour 12) an Afterburner key
Zone & personal bosses8x tier keys, 3x Overdrive, or a jackpot Afterburner key
Collectible set completionsOverdrive and Afterburner keys
Other cratesEvery crate can drop keys for the tier above it
FishingThe rare "Redline Key" catch → 1 Circuit key
Dungeon Rune CratesCircuit, Overdrive and Afterburner keys
Referrals, Battle Pass, bundles, the storeSee their own sections below

1.1 Vote Crate#

One key every time you vote.

Cyan, cheap and cheerful. You'll open five a day if you use every vote link.

RewardChance
10M Tokens16.9%
2,000 Gems14.8%
1,000 Shards12.7%
2x Perk Tickets10.6%
10x Research Tickets9.5%
3x Circuit Crate Key8.5%
25% Everything Booster [5m]6.3%
1x Token Booster +100%4.2%
1x Crop Booster +100%4.2%
5 Credits3.2%
1x Cosmetic Crate Key3.2%
1x Fortune Booster +25%2.6%
1x Overdrive Crate Key (jackpot)2.1%
2x Everything Booster [10m] (jackpot)1.1%

Voting also pays, per vote, on top of the key: 25,500 Tokens, a 1.25× all-currency booster for 10 minutes, and 1 Vote Point toward the seasonal vote ladder (20 rungs × 11 votes each; each rung is +5% Tokens/XP, topping out at +100%). Stop voting for more than 2 days and the ladder slowly slides back down.

1.2 Circuit Crate#

The everyday grind crate.

The one you'll open by the hundred. Small pulls, huge volume.

RewardChance
2M Tokens20.1%
400 Gems16.8%
200 Shards14.5%
5x Research Tickets11.2%
1x Perk Ticket8.9%
10% Everything Booster [5m]6.7%
1x Crop Booster +50%5.6%
16x Crystal Dust4.5%
1x Cosmetic Crate Key4.5%
1 Credit2.8%
1x Fortune Booster +15%2.2%
1x Overdrive Crate Key (jackpot)1.3%
100M Tokens (jackpot)0.9%

1.3 Overdrive Crate#

Mid tier. Bosses and collectibles pay these.

Roughly 25× a Circuit pull.

RewardChance
50M Tokens14.8%
10,000 Gems13.0%
5,000 Shards11.1%
10x Circuit Crate Key9.3%
25x Research Tickets8.3%
5x Perk Tickets7.4%
50% Everything Booster [10m]5.6%
2x Gem Booster +150%4.6%
2x Crop Booster +150%4.6%
1x Cosmetic Crate Key4.6%
1x Neon Collectible Box3.7%
3x Random Runes3.2%
1x Fortune Booster +50%2.8%
1x Broodfather Boss Egg2.8%
25 Credits2.3%
1x Afterburner Crate Key (jackpot)1.1%
2x Everything Booster [15m] (jackpot)0.7%

1.4 Afterburner Crate#

Top tier. Boss jackpots, mythic collectibles and the store.

Roughly 25× an Overdrive pull. The best non-seasonal crate in the game.

RewardChance
1.25B Tokens13.7%
250,000 Gems11.9%
125,000 Shards11.0%
10x Overdrive Crate Key9.1%
100x Research Tickets7.3%
25x Perk Tickets6.4%
100% Everything Booster [15m]5.5%
1x Cosmetic Crate Key5.5%
1x of Every Booster +250%4.6%
1x Laser Collectible Box4.1%
1x Dungeon Key3.7%
2x Fortune Booster +100%3.2%
8x Random Runes3.2%
1x Everything Booster +200%2.7%
1x Rootfather Boss Egg2.7%
250 Credits2.3%
1x Outrun Collectible Box (jackpot)1.4%
1x Seasonal Crate (jackpot)1.1%
1x Devourer of Fields Boss Egg (jackpot)0.7%

1.5 Seasonal Crate#

Season only. Seasonal rank tickets and season cosmetics.

The Seasonal Crate is a physical lootbox. Buy it for 500 Credits from its rewards panel, or win one from the Afterburner Crate. Place it down and it plays the full reveal: 5 special rewards, then a jackpot.

RewardRelative chance*
1x Seasonal Rank Ticket17.7%
100,000 Gems14.4%
500M Tokens13.3%
50,000 Shards11.0%
2x Seasonal Rank Tickets8.8%
100% Everything Booster [15m]6.6%
2x Fortune Booster +75%6.1%
3x Crop Booster +200%6.1%
5x Overdrive Crate Key5.5%
150 Credits4.4%
1x Afterburner Crate Key3.3%
5x Seasonal Rank Tickets (jackpot)1.7%
750 Credits (jackpot)1.1%

* Season cosmetic vouchers are seeded into this pool on top of the table above, so cosmetics make up roughly a third of the live roll and the real percentages are lower than shown. Open the crate's preview panel in-game for the exact live odds.

Tier-1 and tier-2 Rank Tickets are also seeded into crates — tier 1 into the Vote, Circuit and Overdrive crates, tier 2 into the Seasonal, Afterburner and weekly lootboxes. Tier-3 ranks never drop from any crate.

1.6 Cosmetic Crate#

No key needed.

The only crate that opens on demand. 100 Credits per open — no key required, so you can always open it. If you do win a Cosmetic Crate Key from one of the currency crates, it opens one for free; keys are spent first, Credits cover the rest.

Its pool is generated from the live cosmetic registries, so every cosmetic and every hat in the game is in it, and new ones appear automatically. Hats roll by rarity:

Hat rarityRelative weightJackpot?
Common8.0
Uncommon5.0
Rare3.0
Epic1.6
Legendary0.8
Mythic0.35

1.7 Rune Crate (dungeon only)#

Keyless. You can't buy it and it isn't in /crates — it's a dungeon find:

  • 1 guaranteed for clearing the dungeon
  • 1% chance per dungeon mob kill for an extra one

Right-click to open (it can't be placed as a block). It's a physical crate with 3 specials + a jackpot, and it does one extra thing: it banks 5–9 runes straight into /runes on the same beat the loot lands.

Rune tiers rolled: Common 70% · Uncommon 20% · Rare 7% · Epic 2.5% · Mythic 0.5%

Loot rewardChance
250M Tokens16.5%
50k Gems14.1%
25k Shards11.8%
50M Tokens11.8%
15x Perk Tickets9.4%
100x Research Tickets9.4%
50% Everything Booster [10m]7.1%
5x Circuit Crate Key7.1%
2x Overdrive Crate Key4.7%
1x Dungeon Key3.5%
150 Credits2.4%
1x Afterburner Crate Key (jackpot)1.2%
2x Everything Booster [15m] (jackpot)1.2%

1.8 The Weekly Lootboxes#

Four premium lootboxes rotate, one per season week:

WeekBox
1Shift CrateEntry premium loot
2Overtime CrateThe loot gets heavier
3Surge CrateThe pressure builds
4Payday CrateSeason-ending jackpots

Preview whichever is live with /lootbox, or from the crates hub. They are deliberately not buyable with grind keys — the only ways to get them are:

  • Battle Pass premium milestones (3 → 8 keys, scaling with tier depth)
  • /bundles — the weekly bundle (1,000 Credits) gives 3, the OP bundle (2,000 Credits) gives 7
  • Prestige milestone bundles — 4 through 23 keys, deeper prestige = more
  • Daily quests (/quests) — some quests pay weekly-box keys
  • Fishing milestone tiers — a weekly-box key on every 3rd tier

Commands: /crates · /lootbox · /vote · /welcome · /runes

2. Battle Pass — /pass#

A 30-tier seasonal track with a free lane and a premium lane. Everything resets each season.

Filling it#

Battle Pass XP is your grind XP, 1:1. Break blocks, farm, fish, kill mobs, find collectibles, finish Contracts — it all counts.

  • Tier 1 costs 8,000 XP
  • Each tier costs 1.12× the last
  • Tier 30 costs about 214,000 XP
  • Clearing the whole pass is roughly 1.93 million XP

Unlocking premium#

2,500 Credits, once per season, from the button at the bottom of /pass. Premium pays back about 2,749 Credits across the track, so finishing it roughly funds next season's pass with change to spare.

The rewards#

Every 5th tier (5, 10, 15, 20, 25, 30) is a milestone.

Free lanePremium lane
Normal tier50,000 × tier Gems120,000 × tier Gems
Milestone tier50,000 × tier Gems + 10M × tier TokensCredits + weekly lootbox keys
Every 10th tier+ ×2.5 all-booster for 45 minutes
Tier 30 finale+ 250 Credits

Milestone payouts in detail:

TierPremium CreditsWeekly lootbox keysBooster
51193
102384×2.5 all, 45m
153575
204766×2.5 all, 45m
255957
30714 + 250 finale8×2.5 all, 45m

Rewards are claimed manually — click a lit-up tile in /pass. Reached-and-unclaimed shows as a chest, claimed shows a tick, locked shows grey. Nine tiers per page; use the arrows at the bottom.

Commands: /pass (alias /battlepass)

3. The Rewards Board — /daily#

One panel holding every "come back today" reward. Five tiles:

TileWho gets itResets
Daily RewardEveryoneMidnight UTC
Discord RewardAnyone who's linked with /linkMidnight UTC
Grind+ RewardGrind+ membersMidnight UTC
Redline RewardRedline rankMidnight UTC
Playtime RewardsEveryoneIts own cycle (see below)

Each of the four daily tiles rolls one reward at random from its own pool. A tile shows as a chest minecart when it's ready and an empty minecart when it isn't. Claiming the free tile also bumps your daily streak.

Free pool#

RewardChance
80 Gems24.4%
250,000 Tokens24.4%
16 Shards12.2%
1,000,000 Tokens9.2%
240 Gems7.6%
48 Shards4.6%
2x Circuit Crate Key3.8%
1x Crop Booster [50%, 10m]3.8%
Everything Booster +50% [15m]3.1%
1x Overdrive Crate Key0.8%

Discord pool#

RewardChance
300 Gems26.3%
2,000,000 Tokens26.3%
40 Shards15.8%
3x Circuit Crate Key7.9%
1x Crop Booster [100%, 15m]6.6%
Everything Booster +75% [15m]5.3%
1x Fortune Booster [25%, 10m]3.9%
1x Overdrive Crate Key2.6%

Grind+ pool#

RewardChance
750 Gems26.5%
5,000,000 Tokens26.5%
80 Shards15.9%
2x Overdrive Crate Key7.9%
2x Crop Booster [150%, 15m]6.6%
Everything Booster +100% [15m]5.3%
1x Fortune Booster [50%, 10m]4.0%
1x Afterburner Crate Key2.0%

Redline pool#

RewardChance
1,500 Gems25.6%
12,000,000 Tokens25.6%
160 Shards15.4%
4x Overdrive Crate Key9.0%
3x Crop Booster [200%, 15m]6.4%
Everything Booster +150% [15m]5.1%
1x Fortune Booster [75%, 15m]3.8%
2x Afterburner Crate Key3.2%
1x Everything Booster [150%, 15m]2.6%

4. The Playtime Ladder#

The second screen inside /daily, and it works differently to everything else on the board.

How it works:

  1. Your clock ticks up one second per second while you're online. Offline time never counts.
  2. Every whole hour banks a fixed reward bundle — no random rolls here.
  3. You claim each hour individually by clicking its tile. Rewards stack up, so you can bank several and take them whenever.
  4. The clock only ever stops when the bank is full at hour 12. Nothing else pauses it.
  5. Clearing every hour on the ladder resets your clock to zero and it starts banking again from scratch.

That last rule is the whole design: parking overnight buys you the twelve-hour ladder and not a second more. The ladder is a cycle, not a day — it does not wipe at the midnight rollover the way the four daily tiles do.

HourRewards
1100 Gems + 5 Shards
2500,000 Tokens + 1x Circuit Crate Key
3250 Gems + 10 Shards
41,500,000 Tokens + Everything Booster +50% [15m]
5400 Gems + 2x Circuit Crate Key
620 Shards + 1x Overdrive Crate Key
73,000,000 Tokens + 500 Gems
825 Shards + Everything Booster +75% [15m]
9650 Gems + 2x Overdrive Crate Key
106,000,000 Tokens + 30 Shards
11800 Gems + Everything Booster +100% [15m]
1240 Shards + 1,000 Gems + 1x Afterburner Crate Key

You'll get a chat ping the moment each hour banks, and a second one when the ladder tops out.

Commands: /daily · /link (to unlock the Discord tile)

5. Referrals — /referral#

Bring a mate in, both of you get paid.

Getting started#

There's no referral code — it works on usernames.

  • New players: run /referral by <name> to say who invited you. A bare /referral <name> works too.
  • Inviting someone: run /referral invited <name> and they get a clickable confirm button.
  • /referral on its own opens Your Recruits — your referrer, up to 14 recruits with progress bars, your Recruiter tier, and your residual income.

The claim window: you must claim a referrer within 48 hours of your first ever join and before Prestige 1 (any rebirth also closes it). One referrer per account, permanently — you can't change it later.

What you get#

Welcome kit — paid to the new player instantly:

  • 2,500 Gems
  • 1x Circuit Crate Key
  • +25% all-currency booster for 15 minutes

Milestone 1 — Activation (the recruit logs in on 3 different days):

RecruitReferrer
Gems5,0005,000
Keys1x Circuit1x Circuit

Milestone 2 — Retention (the recruit reaches their first Rebirth):

RecruitReferrer
Gems25,00025,000
Keys1x Overdrive1x Overdrive
Booster+50% for 15m
Credits25 Credits

Every milestone payout is held in escrow for 7 days. If the recruit is banned or hasn't been seen in that week, the held reward is voided — nothing is ever taken back from a payout that's already landed.

The Recruiter ladder#

Only recruits who reach Prestige 1 or Rebirth 1 count, so drive-by alts don't move it.

RungActive recruitsReward
Recruiter 1110,000 Gems
Recruiter 2225,000 Gems + 1x Overdrive Key
Recruiter 3350,000 Gems + 2x Overdrive Key
Recruiter 45100,000 Gems + 1x Afterburner Key
Recruiter 510250,000 Gems + 3x Afterburner Key + two exclusive cosmetics

Recruiter 5's cosmetics — a [RECRUITER] chat prefix and the ⚡ brought the crew title — can never drop from a crate. They're the only way to get them.

Residual income#

2% of every Watt an active recruit earns is credited to your spendable Watts bank, forever, uncapped. It never touches their Grid rank counters, so nobody loses anything.

Caps: a hard 200 Credits lifetime from referrals. There's no cap on recruits.

Commands: /referral (aliases /ref, /refer) · /referral by <name> · /referral invited <name> · /referral help

6. Milestones & Mastery — /milestones, /mastery#

/milestones is the hub for every long-haul collection: Crop Milestones, Idols, the Treasury, Mastery Tags, and (later) Boss Milestones.

Crop Milestones#

Every one of the 13 crops has its own 5-stage track, climbed by breaking that crop:

StageBase breaksReward
13,0002× that crop's XP
28,0003× that crop's XP
315,0004× that crop's XP
425,0005× that crop's XP
550,0006× that crop's XP + 2× crop yield

Only base breaks count here — AOE cells don't feed the milestone counter (they do feed Idols and Relics).

Mastery Tags — /mastery#

Clear all 5 stages of a crop and you master it, unlocking that crop's exclusive suffix tag, worn after your name in chat and the tab list. Tags carry zero power — they're pure flex.

CropTagCropTag
Wheat✦ Reaper ✦Brain Coral✵ Deep One ✵
Potato✦ Groundbreaker ✦Bubble Coral✺ Tidecaller ✺
Carrot❉ Warrenlord ❉Fire Coral❈ Emberkin ❈
Beetroot❦ Bloodroot ❦Horn Coral✦ Coralhorn ✦
Lilac✿ Duskbloom ✿Crimson Roots☠ Hellborn ☠
Rose❀ Thornheart ❀
Peony❁ Bloomwarden ❁
Tube Coral✺ Reefling ✺

Master all 13 and you unlock ✦ Cropgod ✦ — the animated capstone tag, and the biggest flex in the game.

/mastery shows your progress and a live preview of every tag. Equipping happens in /cosmetics under the Tags category.

Commands: /milestones · /mastery · /cosmetics

7. Idols#

A rare, tradeable, per-crop drop. Each redeemed idol is a permanent +5% to that crop's yield, stacking to 10 per crop for a +50% ceiling.

  • Drop rate: roughly 1 in 200,000 crops yielded by default
  • It rolls on every crop yielded — manual breaks, every AOE cell, AFK ticks, special crops — so volume pays
  • One harvest event can drop at most one idol, however big the yield
  • Fortune raises the odds directly
  • Bosses drop them far more often — see the Boss Index below

Idols drop as an item. Right-click to redeem it, or sell it on the Auction House — spares are worth real money to other players.

View yours from the Idols tile in /milestones.

8. Relics, Treasures & Vaults — /treasures#

The deepest collection meta in the game. Where an idol boosts one crop, a relic boosts every crop in its whole world.

Relics#

There is one relic per crop per world — 13 in World 1. Relics have no item: a find levels the relic straight into your account.

RelicRarityBase odds (1 in N crops)Stats per level
Wheat TreasureCommon21,000,000+3% Crop Gain
Potato TreasureCommon21,000,000+4% Crop XP
Carrot TreasureCommon21,000,000+3% Sell Value
Beetroot TreasureUncommon33,000,000+2% Special Crop Chance
Lilac TreasureUncommon33,000,000+4% Crop Gain, +1% Treasure Luck
Rose TreasureUncommon33,000,000+4% Sell Value, +3% Crop XP
Peony TreasureRare49,000,000+5% Crop Gain, +4% Sell Value
Tube Coral TreasureRare49,000,000+6% Crop XP, +3% Special Crop Chance
Brain Coral TreasureRare49,000,000+3% Treasure Luck, +5% Crop Gain
Bubble Coral TreasureEpic74,000,000+7% Crop Gain, +4% Treasure Luck
Fire Coral TreasureEpic74,000,000+7% Sell Value, +4% Special Crop Chance
Horn Coral TreasureLegendary110,000,000+10% Crop Gain, +8% Crop XP
Crimson Roots TreasureLegendary110,000,000+10% Sell Value, +6% Treasure Luck
  • Relics cap at Level 5. Every duplicate past that becomes Overcharge: +1% dimension Crop Gain each, with no cap, plus a +0.5% Treasure Luck trickle.
  • Treasure Luck multiplies your find chance for all relics, so maxing one speeds up finding the rest. It comes from the Treasure Luck mastery bonus, relic stats, and Overcharge levels.
  • Like idols, relics roll on every crop yielded including AOE cells.
  • Finding or powering up a Legendary relic is shouted server-wide.

Vaults & Seals#

A Vault is one world's full set of relics. The Treasury is every vault in one hub.

Level every relic in a world to Level 5 and you forge that world's Vault Seal — a one-way latch granting the entire dimension a ×1.35 Crop Gain set bonus, permanently. Forging a Seal is announced to the whole server, and rightly so.

Commands: /treasures (alias /relics) · /milestones → The Treasury

9. Collectibles — /collectibles#

Roadside junk you turn up while grinding. 20 collectibles across 5 tiers, each one a redeemable voucher.

TierColourFind weightXP per findStats boostedBonus multiplier
Staticchrome10051×1.0
Neoncyan42301×1.5
Vaporviolet161201×2.0
Lasermagenta55002×3.0
Outrunredline22,0003×5.0

The set:

  • Static (6): Warped Mixtape · Chrome Rivet · Snapped Aerial · Asphalt Chip · Coiled Aux Lead · Cracked Visor
  • Neon (5): Arcade Token · Gear Shifter · Dash Compass · Tow Hook · Overdrive Coil
  • Vapor (4): Nightdrive Compass · Gold Trim Kit · Stopped Dash Clock · Neon Tube
  • Laser (3): Laser Spike · Hologram Shard · Turbo Fin
  • Outrun (2): Sunset Core · Eye of the Grid

Levelling#

A find drops a voucher. Right-click to redeem one, shift + right-click to redeem every voucher you're carrying in one pass (with a single summary line, not three hundred).

  • Level 1 costs 1 voucher. After that, level nn+1 costs 5 × n^1.36 vouchers.
  • Each level gives (0.2 + 0.3 × (level − 1)) × tier multiplier percent to that collectible's stats.
  • So a Level 1 Static gives +0.2%, a Level 10 Outrun gives +14.5%.

Finding one is meant to be an event. The base rate is deliberately very low, and finding a Laser or Outrun is broadcast to the whole server.

Set rewards#

Complete every collectible in a tier and claim its set reward:

Tier completeReward
Static5,000 Gems
Neon25,000 Gems + 1x Overdrive Crate Key
Vapor10,000,000 Tokens + 2x Overdrive Crate Key
Laser5,000 Shards + Everything Booster ×1.5 [15m]
Outrun500 Credits + 1x Afterburner Crate Key + Everything Booster ×2 [15m]

Completing a set is announced server-wide.

Commands: /collectibles (aliases /collectables, /collection)

10. The Boss Index — /bossindex#

The compendium of every boss and what it drops. Two tabs.

Zone Bosses (11)#

These spawn in grind areas. You damage them passively by grinding in their area — the top 5 damagers win the loot.

BossAreaTierHealthTimerIdols dropped
BramblehideFarming110,00022mWheat, Potato
Field WraithFarming245,00024mCarrot, Beetroot
RootfatherFarming3130,00026mLilac, Rose
Devourer of FieldsFarmingInvincible350,00030mPeony, Tube Coral
CragheartMining110,00022mBrain Coral, Bubble Coral
EmberbruteMining245,00024mFire Coral, Horn Coral
GeodelordMining3130,00026mCrimson Roots, Wheat
The EntombedMiningInvincible350,00030mPotato, Carrot
BroodfatherMobs110,00022mBeetroot, Lilac
NightweaverMobs245,00024mRose, Peony
RimekingMobs3130,00026mTube Coral, Brain Coral

Every top-5 winner rolls each of the boss's two mapped idols at 25% — so you can get both from one kill. That's massively more generous than the ~1-in-200,000 farm trickle.

On top of that, each winner rolls one row from the loot table (tier multiplier tm = 1 / 5 / 25 / 120 by tier):

ChanceReward
20%Area-currency Booster [10m] — +25/50/75/100% by tier
17%5M × tm Tokens
14%15x Perk Tickets
12%8x Circuit Key (tier 1–2) or 8x Overdrive Key (tier 3+)
10%Area currency × tm — 50,000 Shards / 2M Tokens / 50,000 Gems
8%5,000 × tm Gems
6%100x Research Tickets
5%2x Random Runes
4%The next boss's Boss Egg (or 1M × tm Tokens at the top of a chain)
3%3x Overdrive Crate Key
1%1x Afterburner Crate Key

Placement scales currency payouts only: 1st ×1.0, 2nd ×0.6, 3rd ×0.4, 4th ×0.25, 5th ×0.15. Keys, tickets, boosters, runes and eggs are the same for everyone in the top 5.

Personal Bosses (7)#

Combat bosses you summon yourself from a Heart, dropped as a rare Special Crop find.

BossHealthStrengthIdolsHeart chance
The Sproutling8,0006Wheat, Potato1 in 500
The Beetle Lord14,0008Carrot, Beetroot1 in 800
The Bloom Tyrant22,00010Lilac, Rose1 in 1,200
The Petal Geist32,00012Peony, Tube Coral1 in 1,800
The Reef Mind46,00014Brain Coral, Bubble Coral1 in 2,800
The Ember Horn64,00017Fire Coral, Horn Coral1 in 4,000
The Crimson Maw90,00020Crimson Roots, Wheat1 in 5,500

Every online participant rolls the whole drop pool independently:

DropChanceAmount
Heart (the summon item)100%1–4
Fang (sword upgrade material)45%2–6
Sigils35%5–15
Each of 4 armour pieces20% each1
Oath (Legendary token)10%1
Each crop Idol5% each1

Plus +8,000 Sword XP and +1 Times Slain in your index. You can set any drop to Auto-Salvage (converts it straight to Sigils) or Disabled, per entry, right from the drops screen.

Spare Hearts and Boss Eggs sell at the Boss Market in /bazaar.

/bossindex tracks your Times Slain per personal boss. There's no completion bonus for filling the index — it's a reference and a trophy shelf.

Commands: /bosses (alias /bossindex) · /bazaar

11. Research — /research#

Permanent multiplier boosts bought with Research Tickets.

Getting tickets: they turn up while grinding, at a small chance per action, with a running total announced in chat. They also drop in bulk from crates — 5 from a Circuit, 10 from a Vote, 25 from an Overdrive, 100 from an Afterburner or Rune Crate, and 100 from a zone boss.

Spending them: open /research and click a perk to buy the next level. There are five:

PerkBoostsPer levelMax levelLevel 1 cost
EconomicsTokens+3%508 tickets
MineralogyTokens+3%508 tickets
BotanyShards+3%508 tickets
ArcanaTokens+3%508 tickets
AlchemyAll currencies+2%5016 tickets

Cost scales linearly: level nn+1 costs base × (n + 1) tickets. So Economics costs 8, 12, 16, 20… and Alchemy costs 16, 24, 32, 40…

Fully maxed, Research gives +450% Tokens (Economics + Mineralogy + Arcana), +150% Shards, and +100% to everything from Alchemy. It folds into your currency multiplier alongside Forge and Ascension — check the breakdown in /multi.

Commands: /research · /multi

12. The Fishing Dex — /fish collection#

14 species to find, from Chrome Smelt to the Overdrive Leviathan.

SpeciesRaritySell value (Tokens)
Chrome SmeltCommon3
Pixel SpratCommon8
Static GuppyCommon22
VoltfinUncommon70
Neon JellyUncommon210
Bitcrush BlowfishUncommon620
Cassette EelRare1,900
Lumen AnglerRare5,800
Vapor RayEpic17,500
Dusk SeahorseEpic52,000
Solaris SharkLegendary160,000
Overdrive LeviathanMythic500,000
Drift CacheEpic (special)pays out a booster
Redline KeyLegendary (special)pays out a crate key

No fish is ever locked behind a rod tier. A better rod makes the rare ones more likely, not possible — a fresh player can theoretically land a Leviathan on their first cast.

The screens#

  • /fish — your Fish Backpack. Every species you're carrying, its per-unit value, your lifetime catch count, and a Sell Every Fish button. Also shows your rod, your rod power, and your live rare-catch luck multiplier.
  • /fish collection — the Fish Caught dex. Total caught, Species found X/14, one line per species you've landed, and your position on the Fish leaderboard. Species you haven't found yet show as ???.
  • /fish ladder — a different thing entirely: the zone-fishing tier ladder (which vanilla fish item your zone catch upgrades to as your Fishing level climbs).

What fishing pays#

  • Tokens for everything you sell, scaled by your Tokens multiplier
  • +3 Fishing XP per fish landed, plus pet XP and a Grid Contract tick
  • Drift Cache — a personal Token Booster, +30% plus your rod level, for 20 minutes
  • Redline Key — 1x Circuit Crate Key
  • Rare luck scales with rod level (+4% per effective level to every above-Common weight) and with Fortune, capped at ×6
  • Landing a Legendary or Mythic is announced server-wide

Fishing Milestones run alongside the dex — 40 tiers, driven by total catches, starting at 500 and scaling ×1.55 each tier. Each tier pays Gems, Credits, perk tickets, a personal Gems booster, and a weekly lootbox key every 3rd tier.

The dex itself is a collection log and a bragging board — there's no completion payout for filling it.

Commands: /fish · /fish collection · /rod · /leaderboards

Command cheat sheet#

CommandWhat it does
/cratesThe crate hub — open anything in bulk
/lootboxPreview this week's rotating lootbox
/voteVote links, your vote rank and boost
/welcomeWelcome the newest player for free keys
/passThe seasonal Battle Pass
/bundlesTime-limited Credit bundles
/questsToday's three daily quests
/dailyThe rewards board + playtime ladder
/linkLink Discord to unlock the Discord daily
/referralYour recruits, tier and residual income
/milestonesThe collection hub
/masteryYour Mastery Tag progress
/cosmeticsEquip tags, hats and cosmetics
/treasuresYour relics and the Treasury
/collectiblesYour collection log
/bossindexThe boss compendium
/researchSpend Research Tickets
/fishFish Backpack and the species dex
/runesFuse and equip dungeon runes
/multiSee where every multiplier comes from
/leaderboardsServer rankings